DOI: 10.5176/978-981-08-5480-5_083

Authors: Taehyun Kim, Soohan Kim, Myungsu Lee, Dongkyoo Shin, Dongil Shin

Abstract:

This paper presents the physics engine and optimization architecture for a mobile 3D simulation game program. A mobile 3D simulation program is a software system that can be used to produce realistic physical effects in real time and interaction virtual reality environment. The model form simulation program where it created with optimization architecture.The result of an analysis of its ability to automatically select proper optimization environment physics effects in a mobile game environment is also presented, along with a method for maximizing the excitement in a game with a minimum amount of calculation . A technique is proposed for optimized embodying the user’s expertise , and then evaluated by experiments with mobile 3D simulation game program. This study showed that the design of optimization architecture and physics engine for 3D mobile simulation game should support an automatic reduction crash impact mode controlled by the optimization simulation environment, collision detection model, and deceleration function system by impacted coefficient calculation by laws of physics

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