Authors: Younbo Jung and Vivian Chen Hsueh Hua
In this study we investigated the effects of physical similarity between the player and game character on game experience and knowledge gain in the context of educational videogame for stress management. A flash-based videogame to educate stress management was developed for the study. Results (n= 74) showed that physical similarity had a marginally significant effect on knowledge gain. Overall, participants who played the educational videogame showed improvement in their knowledge on stress management measured three times:prior to / right after game play and two weeks after game play. Implications with respect to the potential of videogames as educational tools are discussed.
Keywords: videogames; education; serious games; stress management; similarity attraction