DOI: 10.5176/978-981-08-3190-5_CGAT6

Authors: Rubijesmin Abdul Latif, Judithe Sheard

Abstract:

Computer games are very popular among children, teenager as well as adults and could be easily accessed anytime and anywhere with the widespread availability of computer in Malaysia. We believe with the exposure and popularity, computer games could be exploited as another medium for teaching and learning in Malaysian schools. Therefore, we intended to investigate the possibilities of exploring the idea of adapting computer games specifically for Science teaching and learning in class. For that matter, we need to understand whether computer games could be incorporated as another pedagogy instrument in class and how could teachers benefit from computer games. 9 computer games were evaluated by 341 public school students and 24 teachers across Selangor Darul Ehsan, Malaysia and the results showed that each individual computer games has its own pros and cons. The results from this study focused on identifying which and recognizing how each computer game was able to assist the teachers during the class session. Generally, teachers were positive with the idea of incorporating computer games as another pedagogy tool especially for Science.

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