DOI: 10.5176/978-981-08-5480-5_085

Authors: Jeremy Gow, Paul Cairns, Simon Colton, Paul Miller, Robin Baumgarten


Player experience is at the heart of good game design, but designers typically have limited experience data to work with. Detailed and fine-grained accounts of gaming experience would be of great value to designers and researchers alike, but recording such data is a significant challenge. We describe an approach based on post-game player commentaries, retrospective verbal reports cued by video of the gaming session and a word list. A pilot study was carried out to capture player experience of a tutorial level for a third person shooter game. We show how the technique can be used to provide useful game design feedback.

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