DOI: 10.5176/978-981-08-5480-5_068

Authors: Natticha Gasonpan, Punnarumol Temdee


English language and Thinking Skill which consists of Mathematics and Sciences for life are mandatory subjects for Thai students to finish their primary school studies. Regarding the unsatisfied result of the annual assessment, there are many students fail those subjects every year. This paper thus proposes the model of educational computer game to enhance learning of English language, Mathematics and Sciences subjects. The proposed model employs the concept of collaborative learning integrated into the game to promote the better understanding of contents and the familiarization of team work experience, while the players are still filled with the joy and the challenge. The proposed model is designed as a multi-player online game. All players compete among each other to be a leader and conduct the game along with the help from team members to achieve the goal. The developed game is evaluated with 2 aspects including the learning efficiency and the satisfaction of students. The empirical study is conducted with 15 groups of Thai primary school students in Chaing Rai province, Thailand. Each group has 5 members who do not know each other before. The empirical study shows that the students can enhance their learning efficiency and it is also satisfied significantly by those students.

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