Authors: Taehyun Kim, Dongil Shin, Dongkyoo Shin
This paper presents the architecture for an intelligent physics engine. An intelligent physics engine is a software system that can be used to produce realistic physics effects in real time. The results of an analysis of its ability to automatically select proper physics effects in a general game environment is also presented, along with a method for maximizing the excitement in a game with a minimum amount of calculation. A technique is proposed for intelligently embodying the user’s expertise, and then evaluated by experiments with a racing car game. This study showed that the intelligent physics engine should support an automatic acceleration mode controlled by the racing environment, collision detection model, and deceleration function by gravity.