Authors: Fiona Fui-Hoon Nah, Keng Siau, Sook-Yee Edna Chan
We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in users' skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content.
Keywords: Flow; Education Game; Learning