Authors: Damijan Novak, Domen Verber
This paper discusses how to improve the behaviour of artificial intelligence (AI) algorithms during real-time strategy games so as to behave more like human players. If we want to achieve this goal we must take into consideration several aspects of human psychology – human characteristics. Here we focused on the limited reaction times of the players in contrast to the enormous speed of modern computers.
We propose an approach that mimics the limitations of the human brain. In order to work properly, the AI must know the average reaction times of the players. Some techniques are presented on how to achieve this.
Keywords: RTS; AI bot; game behavior; human factors