Authors: Wen-Poh Su, Kuang-Yuan Chen
Characterizing and understanding the human shape variation are essential for providing visual cues of individual characteristics to increase the affective interpersonal connection in an integral part of a virtual agent environment. In this paper, we propose to use a model of hierarchal parameters to facilitate animated agent construction: personality, cartoon character and somatotype parameters. The personality and emotion expressiveness of the generated virtual agents were verified through experiments in our previous work. In this paper we further report the results of our attempt to verify how the somatotype parameters are mapped into cartoon character types and the personality. A personality-based model of a virtual agent is developed to match each participant’s profile in the form of a reciprocal agent. The model enables an agent to present his/her characteristics internally and externally. The results reveal that the participants can successfully distinguish the agent's personality and emotions based on the manipulation of personality parameters for neutral motion.