Authors: Laurent Noël and Venceslas Biri
Indirect Illumination is a key element to achieve realistic rendering. Unfortunately, since computing this effect is costly, there are few methods that render it with real-time frame rates. In this paper we present a new method based on virtual point lights and topological information about the scene to render indirect illumination in real-time.
Keywords: real time rendering, global illumination, topology, interactive simulations