Authors: Udeni Jayasinghe and Anuja Dharmaratne
We all know that learning by experience is more efficient than learning by studying. Nowadays researches are trying to find out ways and means of providing virtual learning environments to the students and as a result of that the concept of “Edutainment” has sprung up. Now it has been realized that the usage of computer games for educational purpose offers a variety of opportunities to apply the knowledge within a virtual world facilitating the learning process.
This innovative education paradigm called “Game based learning” helps students of various age levels in their learning process. The intention of this article is to review some literature on the usage of Game Based Learning in higher education and a comparison of game engines which are used in those games.
GBL, Game Based Learning, Edutainment