DOI: 10.5176/978-981-08-7466-7_itcse-58
Authors: Thomas Tilley
Abstract:
This paper discusses experiences teaching and undergraduate computing subject that engages students through game controller hacking. In particular it presents the hacked USB joystick as a cheap interface technology that enables a wide variety of projects with applications both inside and outside the classroom.
Keywords: game controllers, hacking, video games, computer science education
