DOI: 10.5176/978-981-08-7466-7_itcse-23
Authors: Chun-Hong Huang, Chun-Yeh Liu, Yi-Chun Liao, Che-Chi Yang and Yi-Pei Yu
Abstract:
In contrast with the traditional instructional method in physical education, the adaptation of computer information technology brings a great number of changes with extensive advantages. According to this reason, the major purpose of this paper tries to utilize the information technology in order to fabricate physical education courses with multimedia contents integrated with an E-learning Platform. In this project, the major courses provided by platform include sports skill and movement,exercise rule, and injury treatment. The teaching materials and contents of the courses are represented using multimedia information technologies which include video, flash animation,and 3D VR model. Instructions on physical education using multimedia information technologies not only motivate classroom atmosphere but also inspire students’ strong interest in learning and active participation. These advantages may not be supplied by other instructional tools. Via the usage of this physical education E-learning platform, we hope to encourage players to perform efficient self-learning for sports skills, indirect foster mutual help, cooperation, and nice norms of law-abiding via the learning of athletic rules, and to become familiar with accuratere creation knowledge as well as first aid expertise.
Keywords: Physical Education, E-learning, sports skill, exerciserule, injury treatment
