DOI: 10.5176/978-981-08-8227-3_cgat08-1
Authors: Edmond Prakash, Colin Dodd, Md Salihan, Adam Heppenstall
Abstract:
We look at the state-of-art Game Engines for game development. The objective is then to look at some of the recent game projects that we have developed using Torque, XNA and J2ME. Torque for example has lots of functionality but the learning curve is steep to incorporate custom models and animation. XNA on the other hand is programmable and has been pushed by Microsoft as a dual development platform for Xbox and PCs. Mobile development has a large support base with the Java environment through the J2ME interface. We also highlight architectural and security concerns in network games development and deployment especially in a Peer-to-Peer type of environment. Game usability is a perennial topic but often ignored by developers. This has become a bigger challenge with novel interfaces such as the Wii, Haptic devices and interfaces for hand-held games.
