DOI: 10.5176/2251-1679_CGAT18.101
Authors: Natchanon Pornprasatpol, Worapan Kusakunniran, Jason H. Haga, Tuschsait Thipajaruratch, Kittikhun Thongkanchorn and Chanapai Limsuwankesorn
Abstract:
Technology has become a crucial part of our daily life. People are trying to understand the latest developed technology because it can make their life more comfortable. However, there remains a large number of people that are not able to use technology because there is a barrier to understanding. To deliver new technology concepts to this group of people, this research aims to apply digital game-based learning (DGBL), one form of gamification technology to encourage people. We developed a game to teach users about “Infrastructure as a Service (IaaS) migration,” the communication technology to transfer digital data between remote places. We recruited 88 subjects to participate in our experiment and divided them into two groups. The first group used a reading method to learn about IaaS migration whereas the second group used the game. The subjects were assessed with evaluations before and after reading or using the game. Furthermore, the subjects who used the game were asked to give their feedbacks regarding the game using a separate questionnaire. We compared post-test with pre-test scores to quantify percent improvement of learning. The results indicate that instead of the conventional reading method, DGBL is an alternative learning tool for the user to understand the IaaS migration. Also, results from the questionnaire indicate that the game is fun, fascinating, engaging, and helpful. It emphasizes that gamification techniques such as tutorials and leveling are the key factors to help subjects play easily and motivate them to complete the game accordingly.
Keywords: Digital game-based learning, Gamification, Simulation, Iaas Migration
