DOI: 10.5176/978-981-08-8227-3_cgat08-25
Authors: Rachel Walls
Abstract:
There is a very definite gap in marketplace when it comes to therapy toys and edutainment for persons with special needs. The requirements for disability groups can vary, but are not impossible to address. An approach that involves sensory play, game calibration, and adapted interfaces needs to be considered in design. If managed properly, edutainment could be created to suit a variety of special needs groups – without creating a variety of programs.
With the market for ‘mainstream’ early learning edutainment waning, there is no reason to shy away from developing interactive solutions that may be implemented in educational and domestic environments. Commonplace conventions of what edutainment means, and what its goals are, must be redefined. The purpose of this paper is to assist with that first – yet essential – step.
Keywords: Disability, gaming, game design, Autism, ASD, sensory games, special needs.
