Effect of Constraints on Evolving Behavior Trees for Game AI

DOI: 10.5176/2251-1679_CGAT16.2

Authors: Paul McClarron, Robert Ollington & Ian Lewis

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Effects of Grief Play

DOI: 10.5176/978-981-08-8227-3_cgat08-39

Authors: Chek Yang FOO

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Efficient Connection Graph Generation for Waypoints in Virtual Environments

DOI: 10.5176/978-981-08-3190-5_466

Authors: Nicholas Mario Wardhana, Henry Johan, Peter Kok Keong Loh, Hock Soon Seah, Darren Wee Sze Ong

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Enabling Pedagogical Considerations and Social Collaborative Learning in Online Environments

DOI: 978-981-08-0693-4_CGAT3

Authors: Wang Weichuan, Lim Ee-Lon

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Enhancing Computer Programming Fluency through Game Playing

ISBN: 978-981-08-8644-8

Authors: Eshwar Bachu and Margaret Bernard

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Establishing Resilient Connectivity Through IMS By Seamless Audio/Video Codec Switching

DOI: 10.5176/2251-1679_CGAT14.25

Authors: Amir Rashid Chaudhary and Hassan Ahmed

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Evaluating Second Life as a tool for collaborative scientific visualisation.

DOI: 10.5176/978-981-08-8227-3_cgat08-22

Authors: Paul Bourke

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Evaluation of New Collaboration method in Virtual Reality Game based on Human Haptic Emotion for Artificial Life Simulation

DOI: 10.5176/978-981-08-8227-3_cgat08-55

Authors: Ahmad Hoirul Basori, Daut Daman, Abdullah Bade and Abdullah Bade

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Evolutionary Methodologies in Game Environments

DOI: 10.5176/978-981-08-5480-5_112

Authors: Hollie Boudreaux, Jim Etheredge, Ashok Kumar

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Evolving Tactical Plans for Strategy Games using Automated Red Teaming

ISBN: 978-981-08-8644-8

Authors: James Decraene, Malcolm Yoke Hean Low & Philip Hingston

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