Real-Time Crowd Simulations for Interactive Virtual Environments
ISBN: 978-981-08-0693-4_CGAT1
Authors: Mohamed ‘Adi Bin Mohamed Azahar, Mohd Shahrizal Sunar, Abdullah Bade and Daut Daman
Real-Time Imitation Based Learning for Commercial Fighting Games
DOI: 10.5176/978-981-08-3190-5_301
Authors: Sarayut Lueangrueangroj, Vishnu Kotrajaras
Real-time Ship Motion Prediction System
DOI: 10.5176/978-981-08-3190-5_470
Authors: Damitha Sandaruwan, Nihal Kodikara, Rexy Rosa, Chamath Keppitiyagama
Realization of Conceptual Knowledge Through Educational Game
DOI: 10.5176/2251-1679_CGAT13.06
Authors: Marina Ismail, Najwa Abd Ghafar, Norizan Mat Diah
Realtime 3D in Game Engines: Rendering, Animation & Interaction
DOI: 10.5176/978-981-08-3190-5_Workshop1
Authors: Edmond Prakash, Jonathan Rushworth, Baihua Li, James Miller, Mike Topsom and more
Region-based Hosting Strategies for Cloud Gaming Platforms
DOI: 10.5176/2251-1679_CGAT18.111
Authors: Meiqi Zhao, Elvis S. Liu and Jianmin Zheng
Research and Development Challenges in Computer Games and Allied Technologies (CGAT): Virtual Reality and Digital Environments
DOI: 10.5176/2251-1679_CGAT18.125
Authors: EnvironmentsCristian Camargo, Andres Lenis, Carlos Jaramillo, Andres Guerrero, Andres Navarro-Newball, Sofi Riocampo, Diego Loaiza, Daniel Gherman, Filipe Alexandre, James Wood, Sattar Aboud, WajidKhan, Evan Edmond, Kienda Hoji, Edmond Prakash
