DOI: 10.5176/2251-1679_CGAT18.117
Authors: Imtiaz Ahmed, Khondokar Sadman Shabab, MD. , Shahadat Hossain, MD. Tashauf Akand, Shovon Majumder and Md. Ashraful Alam*
Abstract:
The motive is to make a real-time multiplayer game that uses user's movement data as its input through Kinect and builds a game play around this concept. At first, a skeleton of 25 bone joints has been made and make character models around it and detect user through Kinect and sync user's body with our model. The process allows player characters to interact with each other within the virtual world. This whole process needs a server to perform and the server will have to manipulate data efficiently.
Keywords: Real Time, Online game, Multiplayer, Gaming Framework, Kinect Sensors, Unity game engine.
