DOI: 10.5176/978-981-08-3190-5_Workshop1

Authors: Edmond Prakash, Jonathan Rushworth, Baihua Li, James Miller, Mike Topsom and more

Abstract:

In this paper we first describe some of the new and attractive features available in the id Tech 5 game engine and the EPIC Unreal Engine 3. There is an increasing demand for the simulation of large-scale "free-flow" environments in game development and in the virtual reality world. Currently most 3D environments are generated by using time consuming manually pre-scripting “room-to-room” approaches. We intend to address the problem using fractal modeling and automatic computer algorithms. In particular, we will investigate how fractal theory can be used to mathematically generate the multi-layer urban structure and hierarchy with regard to associated probability densities of various properties of the city. In the final part, we present heuristics employed for the design and development of an XNA based game.

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