DOI: 10.5176/2251-1679_CGAT18.111

Authors: Meiqi Zhao, Elvis S. Liu and Jianmin Zheng

Abstract:

While large-scale 3D video games have become increasingly popular in recent years, the computing devices are becoming lighter and lighter. It is difficult for these devices to meet the hardware requirements of large-scale games. Cloud gaming has been proposed to allow on-demand video streaming of highquality 3D games onto computing devices through the use of a thin client program. However, current cloud gaming is not very attractive to the practitioners of industry partly due to high hosting costs. In this paper, we propose several hosting strategies to reduce the costs and increase the revenue of cloud gaming, in order to attract more practitioners. Our strategies are derived based on the relation among the number of servers, storage usage and waiting time. We have performed a series of simulations based on the players’ behaviors in World of Warcraft. We have also performed case studies on how the proposed strategies will affect some existing commercial cloud platforms.

Keywords: cloud gaming; hosting strategies; large-scale 3D game; MMOG; region partitioning

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