DOI: 10.5176/978-981-08-3190-5_CGAT5
Authors: Philip McClenaghan, Clive Fencott, Paul van Schaik
Abstract:
Visual unrealisms (VUs) are devices employed to overcome the limitations imposed by the rules of realism that govern a particular representation of a reality when attempting to visualise abstract concepts such as health. VUs are reliant on deliberate distortion to the representational norms of the reality and in order to provide a language with which to discuss the visual characteristics of visual unrealisms a classification of the variables of visual unrealisms has been developed. This resulted in the proposition that visual representations, and thus visual unrealisms, can be viewed as the outcome of the relationship between the choice of and syntagmatic organisation of colour. This enables not only the identification of the constituent parts of a visual representation of a game world but also the articulation of the relative levels of distortion applied and the methods of manipulation. It is proposed that this will be of benefit in the effective design and analysis of computer games.
