Authors: Baris Isikguner
A convincing character is a collaboration of multiple fields and studies. This includes a solid drawing and idea design, substantial understanding of anatomy and motion and research of the viewers perception. A digital 3D character being the bridge, between the audience and the main plot, the character has the prior assignment of delivering the story and help engendering the emphatic response among the audience. The key to successfully accomplishing this task lies behind technical design and an understanding of the viewer needs.
Procedural animation is an increasingly advancing animation technique, which is used to generate convincing movements, which also emerged into character animation.
There is considerable amount of academic and industry oriented research that has been undertaken to cover the creation of convincing character within animation, including the early Disney’s “12 Principles of Animation” and Donald Crafton’s suggestion in viewers’ perspective.
This paper studies and signifies the understanding and breakdown of the term “believability within the field of animation” and attempts to understand the very agency within the viewers perspective by referring to procedural animation, and by highlighting the difference of the performance within the animation and the performance of the animation.
Keywords: Believability, Life-like, Dynamics, Muscle Dynamics, Cloth Dynamics, Animation, 3D Animation, Suspension of Disbelief, Uncanny Valley, Persistence of Image