Game Controller Hacking for Fun and Profit

DOI: 10.5176/978-981-08-7466-7_itcse-58

Authors: Thomas Tilley

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Gamification in e-learning: The Effect on Student Performance

DOI: 10.5176/2251-2195_CSEIT18.117

Authors: Murat Saran, Deena Mohammed and Alaa Daleh Al-magsoosi

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Gaming Disorder: A Possible Piece of the Computer Science Retention Puzzle Investigating the rate of excessive gaming among computer science students

DOI: 10.5176/2251-2195_CSEIT18.102

Authors: Aaron Reed, Jakita O. Thomas and John Peppinger

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Guidelines for the Adoption of Multiple Choice as an Assessment Tool in a Programming Module

DOI: 10.5176/2251-2195_CSEIT18.122

Authors: Bertram Haskins

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How Augmented Reality Technologies Influence a Tourist’s Experience of Edinburgh

DOI: 10.5176/2251-2195_CSEIT17.21

Authors: Emma Reavley

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How do Master Level Students in Computer Science Perceive Plagiarism?

DOI: 10.5176/2251-2195_CSEIT45

Authors: Anders Berglund and Neena Thota

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Identifying Structures of Artifact Development Method using Qualitative Analysis

DOI: 10.5176/2251-2195_CSEIT15.24

Authors: Bayu Tenoyo and Petrus Mursanto

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Impact of Ubiquitous Learning in Higher Education on Student Performance

DOI: 10.5176/2251-2195_CSEIT14.35

Authors: Gieselle V. Kwo

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Implementation of automated essay scoring using LSTM

DOI: 10.5176/2251-2195_CSEIT19.156

Authors: Mr. Dhruv Gupta

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