DOI: 10.5176/2251-1814_EeL15.27
Authors: Olaf Hallan Graven
Abstract: This paper describes a implementation of a design for a game based virtual learning environment. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This overall task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, the game is designed in such a way as to discourage a trial-and-error approach. The consequences of a wrong choice will be given in a safe, but realistic setting. The learning material is modelled in a MMORPG environment using storytelling and a virtual gaming environment.
Keywords: component; e-learning; analogue electronics; virtual reality
