DOI: 10.5176/2425-0112_UPPD17.40

Authors: Daniel Kuai Yu, Katrina Simon, M. Hank Haeusler, Alessandra Fabbri

Abstract: This paper discusses the possibilities of infrastructure master planning and generation using biomimicry of Slime Molds (Physarum Polycephalum). Selected real life experiments were chosen to aid the creation of an algorithm, which simulated the behavior of Slime Molds within a digital environment. The analysis of topography is the foundation on which the Slime Mold algorithm grows upon. The proven algorithm is then used to create transport infrastructure links at an inner-city scale. Tweaking the behavior of the digital Slime Mold, tests are done to demonstrate different varieties in which growth and connection could be achieved. The final experiment discusses how the transport infrastructure could be subdivided between existing major transport hubs, in turn creating catchment areas in which suburbs can be planned and developed. These catchment areas are based upon user defined rulesets and the gradient of the topography. Based on the tests and experiments, the behavior of Slime Molds could not only be simulated and grown according to topography within a digital environment but also manipulated to suit individual projects.

Keywords: slime mold; parametric; master planning; topography analysis; infrastructure; generation

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