Great Character Design: Tips for Creating, Popularizing and Monetizing Digital Characters

DOI: 978-981-08-0693-4_CGAT6

Authors: Aldric Chang

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Heuristic-Based Learning in Abstraction Moving Target Search

DOI: 10.5176/978-981-08-3190-5_457

Authors: Peter K. K. Loh, Rahul Bhasker, Edmond C. Prakash

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High-Polygon Modeling Teaching Techniques, Postmortem of Advanced Modeling & Lighting Class

DOI: 10.5176/2251-1679_CGAT13.34

Authors: Todd Emma

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Honesty in Meta-gaming

DOI: 10.5176/978-981-08-3190-5_CGAT13

Authors: Paul Dempster

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How the Time Banks Help Elderlies in Taiwan Local Community

DOI: 10.5176/2251-1679_CGAT13.12

Authors: Li Hui Lee, Chia Li Lin, Pei En Shu, Wen Huei Chou

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Human Behavior Modeling for Crowd Simulations

DOI: 10.5176/978-981-08-8227-3_cgat08-4

Authors: Suiping Zhou Linbo Luo Wee Lit Koh Shang Ping Ting

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Human Motion Matching for Assisting Standard Thai Folk Dance Learning

DOI:10.5176/2251-1679_CGAT17.11

Authors: Ratchadaporn Kanawong and Aniwat Kanwaratron

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ICT Based Advisory Mechanism to Control Occupational Ordeal: A Survey

DOI: 10.5176/2251-1679_CGAT15.33

Authors: Kaneeka Vidanage and Dr. K.L. Jayaratne

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iDome: Immersive gaming with the Unity3D game engine

ISBN: 978-981-08-3165-3

Authors: Paul Bourke

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Immersion: The Challenge for Commodity Gaming

DOI: 10.5176/2251-1679_CGAT08

Authors: Paul Bourke

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