Animated Films as A Tool to Foster Language and Culture

DOI: 10.5176/2251-1679_CGAT18.07

Authors: Jehan Delgado Bulanadi and Adrian Lee Galang Magcalas

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Application of Mesh Morphing Techniques in Modelling 3D Objects

DOI: 10.5176/978-981-08-5480-5_048

Authors: Xiaohong Gao, Mustafa Hassan

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Assessing cognitive state to investigate users’ experience during game play A neuroeducative perspective

DOI: 10.5176/2251-1679_CGAT16

Authors: Patrick Charland, Geneviève Allaire-Duquette, Pierre-Majorique Léger and Julien Perret

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Assessment of the Influence Caused by Random Events within a Real-Time Strategy Game Engine on a Game Bot Gameplay

DOI: 10.5176/2251-1679_CGAT15.27

Authors: Damijan Novak and Domen Verber

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Attitude Change toward Online Gaming among Adolescent Players Based on Dissonance Theory: The Role of Threats and Justification of Effort

DOI: 10.5176/978-981-08-8227-3_cgat08-37

Authors: Wen-Bin Chiou, Chin-Sheng Wan and Ya-Ling Chang

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Audience Feedback For Radio On Real Time Using Mobile Phone Through IMS

DOI: 10.5176/2251-1679_CGAT13.26

Authors: Amir Rashid Chaudhary, Paul Coulton, Hassan Ahmed

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Audience Perception of Computer Generated Human Facial Behaviour

ISBN: 978-981-08-8644-8

Authors: Si Qiao, Dr Roger Eglin and Ariel Beck

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Automated Content Based Audio Monitoring Approach for Radio Broadcasting

DOI: 10.5176/2251-1679_CGAT13.28

Authors: Dr. K.L. Jayaratne, E.D. Nishan W. Senevirathna

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Automated Regression Testing of Video Games

DOI: 10.5176/2251-1679_CGAT13.16

Authors: Michail Ostrowski, Maik Mory

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Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodology

DOI: 10.5176/978-981-08-3190-5_482

Authors: Nirach Watcharasatharpornpong, Vishnu Kotrajaras

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