Automatically Adjusting Player Models for Given Stories in Role-Playing Games

DOI: 10.5176/978-981-08-3190-5_427

Authors: Natham Thammanichanon, Vishnu Kotrajaras

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Automating Game activities: a proposal based on experiments

DOI: 10.5176/978-981-08-8227-3_cgat08-11

Authors: Tamás (Tom) D. Gedeon and Dingyun Zhu

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Battery Saving Methods for Mobile Game Development: Stage One

DOI: 10.5176/978-981-08-8227-3_cgat08-60

Authors: Jing Gao and Andy Koronios

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Be The Controller: A Kinect Tool Kit for Video Game Control Recognition of human motion using skeletal relational angles

DOI: 10.5176/2251-1679_CGAT23

Authors: Nicholas Hadjiminas and Christopher Child

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Benefiting from Computer Games in Learning Science from Teachers’ Perspective: Is It Possible?

DOI: 10.5176/978-981-08-3190-5_CGAT6

Authors: Rubijesmin Abdul Latif, Judithe Sheard

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Beyond the Screen What we can Learn about Game Design from Audio-Based Games

DOI: 10.5176/2251-1679_CGAT06

Authors: Karen Collins and Bill Kapralos

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Blender and Immersive Gaming in a Hemispherical Dome

DOI: 10.5176/978-981-08-5480-5_003

Authors: Paul David Bourke, Dalai Quintanilha Felinto

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Bounding Volume Hierarchies for Detecting Collision in Urban Simulation

DOI: 10.5176/978-981-08-8227-3_cgat08-14

Authors: Hamzah Asyrani Sulaiman, Abdullah Bade, Daut Daman and Mohd Shahrizal Sunar

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Camera-Based Heart Rate Estimation for Improved Interactive Gaming

DOI: 10.5176/2251-1679_CGAT15.24

Authors: Dustin van der Haar

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Capturing Player Experience with Post-Game Commentaries

DOI: 10.5176/978-981-08-5480-5_085

Authors: Jeremy Gow, Paul Cairns, Simon Colton, Paul Miller, Robin Baumgarten

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