Automatically Adjusting Player Models for Given Stories in Role-Playing Games
DOI: 10.5176/978-981-08-3190-5_427
Authors: Natham Thammanichanon, Vishnu Kotrajaras
Automating Game activities: a proposal based on experiments
DOI: 10.5176/978-981-08-8227-3_cgat08-11
Authors: Tamás (Tom) D. Gedeon and Dingyun Zhu
Battery Saving Methods for Mobile Game Development: Stage One
DOI: 10.5176/978-981-08-8227-3_cgat08-60
Authors: Jing Gao and Andy Koronios
Be The Controller: A Kinect Tool Kit for Video Game Control Recognition of human motion using skeletal relational angles
DOI: 10.5176/2251-1679_CGAT23
Authors: Nicholas Hadjiminas and Christopher Child
Benefiting from Computer Games in Learning Science from Teachers’ Perspective: Is It Possible?
DOI: 10.5176/978-981-08-3190-5_CGAT6
Authors: Rubijesmin Abdul Latif, Judithe Sheard
Blender and Immersive Gaming in a Hemispherical Dome
DOI: 10.5176/978-981-08-5480-5_003
Authors: Paul David Bourke, Dalai Quintanilha Felinto
Bounding Volume Hierarchies for Detecting Collision in Urban Simulation
DOI: 10.5176/978-981-08-8227-3_cgat08-14
Authors: Hamzah Asyrani Sulaiman, Abdullah Bade, Daut Daman and Mohd Shahrizal Sunar
Capturing Player Experience with Post-Game Commentaries
DOI: 10.5176/978-981-08-5480-5_085
Authors: Jeremy Gow, Paul Cairns, Simon Colton, Paul Miller, Robin Baumgarten
