Creating Behavior Authoring Environment for Everyday Users
DOI: 10.5176/978-981-08-3190-5_391
Authors: Manish Mehta, Tina Lacey, Iulian Wande Radu
Creating social, physical, and authoring games
DOI: 10.5176/978-981-08-5480-5_107
Authors: Paul Lapides, Ehud Sharlin, Mario Costa Sousa
Cross Benefits Between Virtual Reality And Games
DOI: 10.5176/978-981-08-8227-3_cgat08-26
Authors: Patrice Bouvier, François de Sorbier, Pascal Chaudeyrac and Venceslas Biri
Customisation and Preferences in Adaptive Game-based Learning
DOI: 10.5176/978-981-08-5480-5_078
Authors: Mario Soflano, Thomas Connolly
Deconstructing a Neural Network
ISBN: 978-981-08-0693-4_CGAT2
Authors: Patrick Moghames and Bikramjit Banerjee
Deriving Displacement from a 3 axis Accelerometer
DOI: 10.5176/978-981-08-3190-5_CGAT17
Authors: Mr. Andrew Blake, Dr. Graham Winstanley, Dr. William Wilkinson
Design and Implementation of Intelligent Physics System
DOI: 10.5176/978-981-08-3190-5_425
Authors: Taehyun Kim, Dongil Shin, Dongkyoo Shin
Designing HTML5 LexiFunII: Japanese learning can be fun for all
DOI: 10.5176/2251-1679_CGAT16.6
Authors: Satomi Kawaguchi & Bruno Di Biase
