Exploring Interpersonal Touch-Based Interaction and Player Socialization in Prism Squad: GO!

DOI: 10.5176/978-981-08-5480-5_103

Authors: Cody Watts, Ehud Sharlin, Peter Woytiuk

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Feasibility of Physiotherapy Exercise Capturing using a Low-Cost Motion Capture System

DOI: 10.5176/2251-1679_CGAT16.16

Authors: Konrad Peters, Andreas Unterbrunner, Daniel Martinek, Alexander Hofmann and Helmut Hlavacs

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Fully-Adaptive bots for First-Person Shooter Games

DOI: 10.5176/978-981-08-5480-5_077

Authors: Jonathan Miles, Tony C. Smith

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Future Game AI

DOI: 10.5176/978-981-08-8227-3_cgat08-6

Authors: Narendra S. Chaudhari

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Game Accessibility Implementation Model

DOI: 10.5176/978-981-08-8227-3_cgat08-23

Authors: Thomas Westin

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Game Design and Appeal: designing for the user

DOI: 10.5176/2251-1679_CGAT14.33

Authors: Mark J. Chavez, Mak Hon Keat

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Game Development

DOI: 10.5176/978-981-08-8227-3_cgat08-1

Authors: Edmond Prakash, Colin Dodd, Md Salihan, Adam Heppenstall

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Game Programmers with Secure Coding

DOI: 10.5176/978-981-08-5480-5_043

Authors: Rinkesh Nagmoti, Sam Chung, Barbara Endicott-Popovsky

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Game Programming and XNA in Software Engineering Education

DOI: 10.5176/978-981-08-8227-3_cgat08-18

Authors: Oliver Denninger and Jochen Schimmel

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Gameflow and Playability as Models for Organizing Feedback from Remote Playtest

ISBN: 978-981-08-8644-8

Authors: Saranpat Thanadsornsarn and Vishnu Kotrajaras

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