Impact of Flow on Exploratory Learning Behavior in Gaming and Learning Achievement
ISBN: 978-981-08-8644-8
Authors: Fiona Fui-Hoon Nah, Keng Siau, Sook-Yee Edna Chan
Improvement of Behavior and Reading Skills using Adaptive Intervention with Narrative Contents Development of Adaptive Behavior Training Game Platform (ABTGP)
DOI: 10.5176/2251-1679_CGAT17.24
Authors: Kyungeun Park, Taesuk Kihl*,Seungie Park,Min-Jae Kim and Juno Chang
Improving Performance of Online Game Services via Graphic Processor: An Empirical Investigation
DOI: 10.5176/978-981-08-5480-5_028
Authors: Rittichai Jitpukdeebodintra, Suntom Witosurapot
Improving Shading Using Vectors
DOI: 10.5176/2251-1679_CGAT14.30
Authors: Alain Simons, Sean McGee, Edmond Prakash and Jim Wood
Improving the Animation of Virtual Humans (VH) by Embedding Human Emotions, Moods and Personality
DOI: 10.5176/978-981-08-5480-5_061
Authors: Mohamed A. Zaidan, Siham Gaber
Integrating Scientific Publication into an Applied Gaming Ecosystem
DOI: 10.5176/2251-1679_CGAT16.9
Authors: Munir Salman, Michael Fuchs, Binh Vu, Holger, Dominic Heutelbeck, Matthias Hemmje
Intelligent Techniques for Data Mining
DOI: 10.5176/2251-1679_CGAT15.51
Authors: Wajid Khan, Fiaz Hussain and Edmond C. Prakash
Interactive Digital Art through Chameleon Art
DOI: 10.5176/978-981-08-8227-3_cgat08-49
Authors: Tele Tan, Min Chew Lim, Mihai Lazarescu and Ling Li
