A Linguistic Skills Acquisition Framework
DOI: 10.5176/2251-1679_CGAT14.02
Authors: Boumediene Belkhouche, Safaa Dhanhani, Fatma Ramsi, Saada Al Mansoori
A model for defining students’ attitudes and acceptance of games in learning
DOI: 10.5176/2251-1679_CGAT14.32
Authors: Nada Saleh, Edmond Prakash and Rob Manton
A Model for Improving Serious Game Player Immersion via Symbiotic Agents, Natural Language Processing, and Facial Expression Analysis.
DOI: 10.5176/2251-1679_CGAT17.8
Authors: CNF Obodoekwe, DA Coulter, and EM Ehlers
A Multi-Layered Flocking System for Crowd Simulation
DOI: 10.5176/978-981-08-5480-5_053
Authors: Simon van den Hurk, Ian Watson
A new AR user interface suitable for design space planning in the festival
ISBN: 978-981-08-8644-8
Authors: Kwang-ik An, Ju-ho Song, Keon-soo Park, Je-hoon Park, Joo-hyeon Park, Young-woong Ko, Sun-Jeong Kim, Chang Geun Song
A Perception Simulation Architecture for Plot Generation of Emergent Storytelling
DOI: 10.5176/2251-1679_CGAT12
Authors: D.B. Carvalho, E.G. Clua, E.B. Passos and C.T. Pozzer
A Practical Cost Estimation Process for Game Development Project Management in Small Studios
DOI: 10.5176/978-981-08-8227-3_cgat08-36
Authors: Ashley Leach and Shaowen Qin
