The Efficacy of Digital Games to Teach Mathematics

DOI: 10.5176/2251-1679_CGAT15.40

Authors: Reem Al-Washmi, Peter Blanchfield and Gail Hopkins

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The G4M3 Model An eBusiness Model for New Video Game Development Companies

DOI: 10.5176/2251-1679_CGAT17.4

Authors: Nicholas S. Combrink and Sheu M. A. Mavee

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The Impact on Student Learning Outcomes of Video When Used as a Primary Teaching Tool in the Internet Hybrid Classroom

DOI: 10.5176/2251-1679_CGAT11

Authors: Richard Sykes and Todd Emma

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The Influence of Art Concepts on Visual Communication in Games

DOI: 10.5176/978-981-08-5480-5_049

Authors: Heather McGrath, Minhua Ma

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The Living Line-A New Technology for Asian Animation

DOI: 10.5176/978-981-08-5480-5_020

Authors: Hans-Martin Rall, Hock Soon Seah, Henry Johan

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The Music and Emotion Driven Game Engine: Ideas and Games

DOI: 10.5176/978-981-08-3190-5_Workshop2

Authors: Roberto Dillon, Ng Kian Bee and Simon Rozner

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The need for a New Game in Learning

DOI: 10.5176/978-981-08-5480-5_021

Authors: Meng-Chew Leow, Chien- Sing Lee, Lillian, Yee-Kiaw Wang

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The path to an adaptive balanced RTS algorithm based on player-behavior observations

DOI: 10.5176/2251-1679_CGAT14

Authors: Damijan Novak and Domen Verber

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The Significance of Handling Multiple Resolution User Interface for Cross Platform Games

DOI: 10.5176/2251-1679_CGAT15.30

Authors: Yoke Seng, Wong and Kah Heng, Liew

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The use of hair dynamics to produce life-like and believable character animations in a short length of time.

DOI: 10.5176/2251-1679_CGAT21

Authors: Baris Isikguner

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